Virtual ESS Digital Stability
The ESS described above defines the physical donation
of services where there is one recipient; once the service is donated
that is the end of it except for the memory of it and the obligation
on the recipient to repay. In the case where the service is traded
immediately for money, goods, or services, the obligation is immediately
repaid.
The donation of an item of information is more
complicated! The initial trade between two parties can form part
of the ESS described above and the offices I have proposed for digital
information can directly aid an honest exchange. The complication
is that the information is not dissipated on exchange, as a physical
service is used-up, but is available to be passed on
any number of times and the initial creator, who put the work into
it, might well not know of future dissemination. The digital exchange
of information exasperates this situation. As we saw in the section
on replication this information 'wants'
to reproduce and spread and does so more easily in digital from.
In the table below I analyse the different conditions
under which the information or a digital product could be transferred
and the levels of interaction between the creator and the user or
recipient:
|
Information transfer conditions
|
Creator gives permission
for transfer
|
Creator knows of recipient
|
Recipient knows creator
|
Level of interaction
|
|
1
|
True
|
True
|
True
|
A - best case for fair trade
|
|
2
|
F
|
True
|
True
|
B - possibility of fair trade
|
|
3
|
True
|
F
|
True
|
B
|
|
4
|
F
|
F
|
True
|
B
|
|
5
|
True
|
True
|
F
|
A - good case for fair trade
|
|
6
|
F
|
True
|
F
|
B
|
|
7
|
True
|
F
|
F
|
C never able to trade
|
|
8
|
F
|
F
|
F
|
C -
|
If the creator is always asked for permission
and knows who the product is going to there is no problem, the rules
for reciprocal altruism can be applied. The worst case is if there
is a transfer of a product without the creator knowing it and the
recipient does not know who created it either, under these conditions
no exchange payment can never be made.
An intermediate case is where the creator has
no knowledge of the transfer but the recipient knows who the creator
is. In this case there is always the chance that some will play
the game and pay up. The existence of the
PRD, attached to the digital product, allows for this possibility
and would always allow a recipient to register their own legal copy.
Remember, as I have shown earlier, the information with the PRD
is just as likely to spread as the information without the PRD.
There is no penalty imposed on the PRD identified product.
I should emphasise this point: No environmental
pressure should be applied which would inhibit the copying of a
product with a valid PRD!
Even if there are a billion people using the PRD product without
purchasing the rights to it, this is still a better situation than
an equal number of people using a non-identified product without
usage rights. In addition to this, the widespread distribution of
the product is of benefit to society as a whole and at a minimum
probably good for the creators reputation.
An interesting situation arises if each legal
recipient were to become a part owner of the information and receives
a part payment if they passed it on to another known recipient.
In this way improved reciprocal trade conditions can be spread much
further through the population. This idea is described further in
the referral process in the Business
Model's section.
This analysis also highlights the advantages of
providing information as a service instead of a product. When the
information is part of a service it maintains the one to one trading
relationship between two organisms which is so important. In this
case the DIPR model provides the environment and structure which
records the transfer of rights within the service.
This finally brings me to the end of my argument,
albeit in very general terms, which demonstrates the need for this
complicated system of both Rights Offices and Licence Offices in
the Distributed Intellectual Property Rights system. It is the fundamental
need for organisms who extend their society onto the Internet to
be able to recognise each other, to have their own individual presence,
and know who is playing the game or not. (This need to recognise
one-another could point to the advantage of every user having a
unique, secure, and persistent identification but that is another
project).
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